devices · FM3 · learn · 03 of 08 · 8 min

scenes and channels

Two different axes, and the pair that makes one Fractal preset replace a dozen.

the one thing

A scene is a snapshot of the whole preset. A channel is a variation inside one block, four per block. They are different axes. Use both.

two different things

A scene stores which blocks are bypassed and which channel each block is on. Eight per preset, always present, and you cannot add or delete them. A channel is a preset within a block—up to four per block, A to D, each with fully independent settings.

So one Drive block can hold a clean boost on A, a screamer on B, a distortion on C and a fuzz on D. A scene decides which is live. Helix has snapshots, which correspond to scenes, and nothing at all corresponding to channels.

why it matters

Nothing loads when a scene changes, so the switch is seamless and delay and reverb tails carry through. A preset change reloads the whole grid and cannot do that.

The rule is the same as on any modeler: one preset per song, one scene per section. Fractal add a second axis underneath it, so one preset covers far more ground before you need another.

scenes and channels

real amps, each read from its schematic, ready for your FM3.

presets for your FM3 →