devices · HX Stomp · reference · blocks, paths and DSP

blocks, paths and DSP

Why a block will not add when the meter looks half empty, and the handful of changes that buy back space.
section
sound
firmware
HX Stomp 3.80
The model

Presets are made of blocks, laid out on paths

A path is a chain of eight block positions. Path A is the main one. Path B is a parallel branch that leaves A at a Split and rejoins it at a Merge. Devices with two paths give you Path 1 and Path 2, each with its own A and B: four rows in total, with two separate DSP chips behind them.

Helix 3.80 Owner's Manual

An HX Stomp has one path and eight positions on it, so the per-path rules below are the whole budget. Plan around eight slots.

hard caps

A block that will not add has usually hit a cap, not a full CPU

There are hard caps on particular kinds of block, and they bite long before the processing meter looks alarming. Free DSP does not unlock any of these.

Amp+Cab, Amp or Preamp

Four in total, and no more than two on either path

A wet/dry/wet rig hits the two-per-path half of the rule first.

Helix 3.80 Owner's Manual
Cab (including the cab inside an Amp+Cab)

Four Single Cabs, two per path, or two Dual Cabs, one per path

An Amp+Cab block spends one of your cab slots. If cabs run out before amps do, that is where they went.

Helix 3.80 Owner's Manual
IR (impulse response)

Four 1024-point, two per path; or two 2048-point, one per path; or two Dual IRs, one per path

The longer IR costs twice as many slots. The block itself does not say so.

Helix 3.80 Owner's Manual
Poly and high-DSP effects

One per path

Feedbacker, Poly Sustain, Poly Detune, Poly Pitch, Poly Wham, Poly Capo and 12 String. Any one of these can eat up to half the DSP for its whole path.

Helix 3.80 Owner's Manual
Looper

One per preset

One per preset, not one per path. A two-looper preset will not build.

Helix 3.80 Owner's Manual
Each of Returns 1–4

One instance of each per preset

It counts whether it appears as a Return block, an FX Loop block, or as an input on a path. All three share one budget.

Helix 3.80 Owner's Manual

Bypassing a block does not give you its processing back. If you are trying to make room, delete it.

Buying back space

Six changes that free up real room

Stereo costs twice as much as mono

The stereo version of an effect uses roughly double the DSP of the mono version, and a Dual Cab roughly double a Single. If a preset is one block short, the cheapest fix is usually to make something mono that did not need to be stereo.

Helix 3.80 Owner's Manual

Newer cabs are far cheaper than Legacy cabs

The IR-based Cab and IR blocks introduced in firmware 3.50 use significantly less DSP than the original Legacy Cab blocks. Swapping a Legacy cab for its current equivalent can buy back a whole block.

Helix 3.80 Owner's Manual

One amp plus a Dual Cab beats two amps

For two cabinet flavors, use a single Amp block into a Cab > Dual instead of two parallel Amp+Cab blocks. You get most of the variation for a fraction of the cost.

Helix 3.80 Owner's Manual

Use snapshots instead of duplicate blocks

Two copies of the same amp with different settings is the expensive way to do it. One block, with a snapshot changing its parameters, is free.

Helix 3.80 Owner's Manual

Look for a “Simple” version

Several categories include Simple blocks that do the same job for less DSP. They sound the same and have fewer parameters.

Helix 3.80 Owner's Manual

Amp models are not all priced the same

Some models use noticeably more DSP than others in the same category, and this is most true of amps. If one preset will not fit and a near-identical one will, the amp choice is the usual reason.

Helix 3.80 Owner's Manual

real amps, each read from its schematic, ready for your HX Stomp.

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